Performance is a Journey not a Destination!
  • Riot Games
    Did Riot Games Really Negotiate Direct Connections from Users to its Servers? Posted on July 8th, 2016 by Mitchell Zelmanovich

    Every day more than 27 million people depend on Riot Games’ League of Legends to deliver an incredibly fast user experience. My fellow Catchpointer Greg Rubin and I are two of them. Like just about everyone else who plays, we can tell when our connection to the server is faster or slower, even by a […]

  • Mac OS X alert integration
    Raising the bar with BitBar (Mac) Posted on July 7th, 2016 by Robert Castley

    Mat Ryer (@matryer) has developed a neat tool for Mac OS X that allows you to put the output from any script or program right into your menu bar. Your script can be written using BASH, Ruby, Python, PHP etc. After stumbling across this tool, it soon became apparent this would be an excellent next […]

  • Chief Digital Officer
    The Chief Digital Officer Posted on June 30th, 2016 by Mehdi Daoudi

    I recently spent two weeks in Europe (UK, Germany, France – PRE-BREXIT), where I met many of our customers, prospects, and partners. One thing that surprised me was that I ended up talking to a lot of Chief Digital Officers, which is something that I rarely come across in the US. In 99% of these instances, the CDO […]

  • filtering noise
    Signal Processing: Filtering Out The Noise Posted on June 29th, 2016 by Catchpoint Systems

    With cloud computing becoming ubiquitous and the advent of IoT, the problems associated with the three Vs of Big Data – viz., volume, velocity, and variety – would exacerbate. One routinely hears from speakers at every industry conference about the magnitude of the three Vs at their respective companies. However, very rarely is there any […]

  • security and performance
    Red Team vs. Blue Team – Security and Performance Posted on June 27th, 2016 by Mehdi Daoudi

    When a security breach or DDoS attack occurs, performance and user experience are the first visible victims.  As the use of cloud services continues to make security more important than ever, conducting internal war games is a great way to understand your weaknesses before a real catastrophe happens.  A common way companies test this is […]

  • UK Brexit vote
    UK News Sites’ Performance During “Brexit” Vote Reveal User Experience Gaps Posted on June 24th, 2016 by Peter Girard

    British news sites performed well during last night’s “Brexit” vote. Load times remained relatively steady as people flocked to online news outlets to follow the country’s referendum on leaving the European Union. Steady doesn’t necessarily mean good, though. The slowest sites took roughly seven times longer to load than the top performers. For users impatiently […]

  • NY Vs. Chicago Style Pizza
    Web Performance, Chicago-Style Posted on June 24th, 2016 by Mehdi Daoudi

    For a pizza connoisseur, comparing deep-dish Chicago-style pizzas to thin-crust New York-style can very often turn into a very heated debate. Just ask Jon Stewart. On our blog, we tend to focus a lot on failures and performance issues because learning from our mistakes is usually the best way to prevent them happening again. Today, however, we’re […]

  • ad blocking
    Stop Overlooking the Real Reason People Block Ads: User Experience Posted on June 23rd, 2016 by Mehdi Daoudi

    At Velocity 2016, the first keynote session was led by Bruce Lawson, CTO of Opera, entitled “Making Bad Ads Sad.” Rad! Having worked at Doubleclick for so long, this topic is near and dear to my heart, so it goes without saying that it hit the spot! It’s not just about the money. So much […]

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